• 14 May 2009 /  Poser, art

    I’ve been asked about my references to alpha masks and z-depth (or depth cue) with regard to creating renders in Poser, so here’s my run at explaining that. First, an image: This is from the Advanced Render Settings product in the RuntimeDNA store, and is so perfect I could not improve upon it as a visual example. Look at the last two images on the bottom row.

    A normal render has a number of aspects combined in the image that we are used to seeing: shadows, ambient occlusion, specular highlights, diffuse color, displacement, and so on. In addition to that, to achieve additional effects, we may need extra render passes. In Poser, I use Semidieu’s Advanced Render Settings product (mentioned above) to do these.

    The alpha mat pass generates a black and white silhouette of the selected figure or actor or material, usually a white figure against a black ground. You can bring this rendered result directly into Photoshop as a channel that can then be used to create a selection to assis in your digital painting. I usually generate alpha mats for the human figures (and their clothing and jewelry) in my scenes so that I can more easily paint hair for them, and use the selection generated by the alpha as a guide to erasing stray marks.

    The Z-depth or depth cue render pass is also used in post-work, but is a little more complex. This grayscale pass colors the elements closest to the camera white, and in layers going away from the camer, increasingly dark until the furthest (or background) elements are black. I also load this render into a channel in my Photoshop file for the picture and I use it in creating a depth-of-field effect using the Lens Blur command. I do this instead of using the depth of field option in a render because it allows me a lot more control over the result. I do depth of field in images where there really is a lot of distance between the foreground and background as it adds realism to the picture and helps focus (pardon the expression) attention on the important elements of the scene.

    Tags: , , ,

  • 23 Apr 2009 /  Poser, art

    More Poser-related brain droppings!

    At some point, someone asked me to talk about workflow when using Poser to create and render digital art. I answered–don’t know if they ever saw it, as that thread on the DAZ3d Commons got buried pretty fast. But I can post it here for posterity. Let’s assume you own Poser 7 (I have Poser 7 Pro) on a PC or Mac and something to render…and understand this basic terminology.

    Fire up Poser with a basic scene and lights just for posing
    Bring in your character/figure.
    Change figure’s skin texture if you need to
    Pose figure
    Add props that are held or jewelry worn
    Adjust pose
    Bring in sets
    Pose the sets
    Change materials as necessary
    Adjust figure pose as necessary
    Bring in clothing figures
    Conform clothing
    Change clothing textures if necessary
    Adjust figure part visibility if required
    Set up camera angle and fStop with main camera
    Delete posing lights
    Add lights just for this scene or set
    Adjust lights
    Test render
    Adjust poses and materials as necessary
    Add Ambient Occlusion to materials
    Test render
    Back to fiddling with lights, materials, poses
    Set up final render
    Render “normally”
    Render alpha mat for figure if required for post-work (See this later post for more explanation)
    Render z-depth for scene if required for post-work (See this later post for more explanation)
    Save renders
    Do postwork (another whole subject!)
    Present image to forum!

    Tags: , , ,