Yesterday, one of my friends on the DAZ3d Commons posted a picture in our Virile Noir thread, and wanted comments. She didn’t get many, sadly–but the people who are really good at critical assessments have been MIA for personal reasons (real life interferes now and then!). She got no comments except from me, and I felt like I needed to help her out, as that’s one of my self-appointed missions on that board. Here’s a link to the picture: http://forum.daz3d.com/gallery/image_22542.jpg I do not include it as it’s her work and not mine to display, but you can see it in a new window if you like.
This is what I wrote to her. I feel OK about posting a private message because it doesn’t really include any personal details, other than what you could find online generally in that forum, if you were inclined.
This is hardly the whole shootin’ match, just a toe in the water on the subject.
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Funny, I was thinking about how I could help you realize what you had in mind. I recognize that frustration! I think everyone experiences it–the trick is to be persistent in practicing and not worry about the quality so much as trying to execute it as best one can.
Once I got home I got a decent look at the picture (my work monitor sucks dead bears), and I doubt that your character’s androgyny is an issue. The folks who post in the VN thread–well, you’ve met them. They’re pretty broad-minded. However, there was a combination of issues that probably stumped them as how to reply, and our most helpful people are all missing in action for personal reasons right now. You’re stuck with me!
So I was thinking, instead of trying to “fix” that picture, let’s step back for a moment and see where you were trying to go with it–I was basically thinking the same thing you were.
Leaving aside the wonderful idea of a chair of men
perhaps you could tell me what you wanted to do or where you want to go for the next effort?
There’s always homework. I’m thinking that it might be good to put some images *into* your head to mix around and inform your thoughts. What films do you favor? What would be really useful is to watch some good films in the genre on DVD where you can stop them and really *look* at the scenes that attract you to absorb what’s going on there. And look at some really well-done comics and graphic novels, too.
Films that are good for studying are the orginal Blade Runner (of course!) just for its mood and camera work, and probably the original Underworld. I’m trying to think of others that go with your goth/magick/adventure sensibility. The two Hellboy films have been excellent visually (as well as just plain awesome). Batman Begins is not a bad one, either.
Of course, looking at this picture, I immediately suggest that you read ANY of Mike Mignola’s graphic novels–the Hellboy series–because he does mood and action and composition just so damned well. The Dark Knight graphic novel is awesome, and the original Watchmen is not to be scorned, either.
Notice that I did not include any video games, though there are some undeniably wonderful ones. However, if you are doing still art, video games (and, well, sometimes movies) get you nowhere–because the excitement is all in your own head and in the thing you’re doing, and not sitting in front of you, really, if you think about it. Example: if you were playing the chap with the enspelled SAWs facing the demon, that would be exciting. However, standing to the side to watch that showdown…not so much, necessarily. His situation doesn’t look dire: there’s plenty of room for him to run away, and the reason he’s fighting the beastie is just not apparent or sufficient motivation. Me, I kept thinking, “Run, you idiot, and call in the air strike!” He’s not backed into a corner, in other words. If he *were*–then people would be holding their breath. But you have him at a safe (relatively) distance from the demon–at balanced, opposite sides of the picture, which is a very static arrangement–and just fixing to gun it down. Where’s the fun in that? OK, those were just my opinions, but do you get my drift, there? You would need to create some drama *in that moment.* The demon would need to be about to grab him–up close & personal–with the guns in its face, and the guy can’t get away because his back is up against the fire. Granted, that might happen in the next frame–but you needed to show that teeth-gritting edge to us. Really, it comes with practice and observation.
But, you might say, movies and comics are about a progressing plot, too–yes, as are stills, but they are required by the non-participatory nature of the medium to present more compelling single images or scenarios, especially in scenes of conflict. Also, good directors will make sure that *every* scene is well-composed and meeting their goals, not just setting up a plot and letting you figure it out on your own. Still art is more like movies in that respect. And comics are even more to the point: *every* frame has to contribute in some way, so you’re more likely to see good examples there.
Wow. Here is were I’d say, “Time to fire up the microwave. We’re going to watch some movies and find good examples.” How dare you be in Canada! LOL! Oh well.
So, tell me something about what you want to depict. If you can say it in words, that may help to bring it to the front of your mind so you can figure out what to show.
There is an aspect to doing the art that is like a marksmanship sport–or bowling, even! You an analyze what you want to do, figure out how to acheive that–but when it comes time to step out and fling that ball or raise the bow or gun, you don’t have time to analyze, you just go with the moment. You have to trust your subconscious to deliver the goods as desired–and that just takes repetition and training. Eventually, the *ideas* come easier, so you can have headspace while you’re working to think about technical details.
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Anyhow, I think I’ll keep posting tips like this, at least to record them for future reference.