More Poser-related brain droppings!
At some point, someone asked me to talk about workflow when using Poser to create and render digital art. I answered–don’t know if they ever saw it, as that thread on the DAZ3d Commons got buried pretty fast. But I can post it here for posterity. Let’s assume you own Poser 7 (I have Poser 7 Pro) on a PC or Mac and something to render…and understand this basic terminology.
Fire up Poser with a basic scene and lights just for posing
Bring in your character/figure.
Change figure’s skin texture if you need to
Pose figure
Add props that are held or jewelry worn
Adjust pose
Bring in sets
Pose the sets
Change materials as necessary
Adjust figure pose as necessary
Bring in clothing figures
Conform clothing
Change clothing textures if necessary
Adjust figure part visibility if required
Set up camera angle and fStop with main camera
Delete posing lights
Add lights just for this scene or set
Adjust lights
Test render
Adjust poses and materials as necessary
Add Ambient Occlusion to materials
Test render
Back to fiddling with lights, materials, poses
Set up final render
Render “normally”
Render alpha mat for figure if required for post-work (See this later post for more explanation)
Render z-depth for scene if required for post-work (See this later post for more explanation)
Save renders
Do postwork (another whole subject!)
Present image to forum!