• 02 Sep 2010 /  Poser, reviews, tea

    My pal and Poserizing co-conspirtor, LT, visited from Toronto in June and boy, I got the crash course in Tea Culture. I’m so grateful! I had a blast. Like, how many people–as an adult–do you know that you can have a tea party with??

    Any how, I just reviewed a particularly nice green tea for Teavanna.com (self-submitted, nothing special) and thought I’d share that:

    Gyokuro Imperial Green

    Your Rating: 5 stars

    Delicate yet powerful

    Tea Body : Medium
    Tea Flavor : Earthy, Vegetal
    Pros : High Quality, Soothing, Aromatic, Fresh Best
    Uses : Anytime
    Describe Yourself : High-End Shopper, Tea Enthusiast

    I find that green teas can be most soothing–excellent when you’re feeling a bit peaked. This one has an intense green-tea aroma–a wonderfully earthy snap to it, even–something I really love about green teas, that growing-things aroma. There is an oddly sweet aftertaste that’s quite charming, too.

     Be VERY sure to follow the directions. 1 tsp per 8 oz. water, make sure the water is off the boil, and ONLY 45 seconds steeping time. That sounded too short to me the first time, because I generally drink a lot of black tea, English-style, but man, if you don’t follow the direction, it’s too bitter and strong. If you DO follow the directions, it’s a cup of heaven.

     Really, for this tea, you should use a nice tetsubin pot JUST for green teas and a pretty cup, too. Makes it that much more of a treat.

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  • 18 Aug 2010 /  Poser, tutorials

    If you have been around DAZ3D’s forums for a while, you might have run into this self-effacing Poser wizard. He does a ton of great tutorials, practically on demand, for free.  If you do run into him, thank him! He’s a scholar and a gentleman.

    Here’s a list of what he thinks are his most useful ones, for posterity:

    Jim’s Character Rigging Tutorial
    http://forum.daz3d.com/viewtopic.php?p=2478213#2478213

    Jims Character-To-Clothing Morph Transfer Tutorial
    http://forum.daz3d.com/viewtopic.php?p=2395126#2395126

    Jim’s Conforming-To-Dynamic Conversion Tutorial
    http://forum.daz3d.com/viewtopic.php?p=2273997#2273997

    Jim’s DOF Tutorial
    http://forum.daz3d.com/viewtopic.php?p=2284317#2284317

    Jim’s Dynamic Clothing Tutorial (Including converting the MFD to Dynamic)
    http://forum.daz3d.com/viewtopic.php?p=1386503#1386503

    Jim’s Easy-Pose Dial Tutorial
    http://forum.daz3d.com/viewtopic.php?p=2413094#2413094

    Jim’s Lighting Tutorial
    http://forum.daz3d.com/viewtopic.php?p=2271532#2271532

    Jim’s Quick and Dirty IBL Tutorial, Part One
    http://forum.daz3d.com/viewtopic.php?p=2286905#2286905

    Jim’s Quick and Dirty IBL Tutorial, Part Two
    http://forum.daz3d.com/viewtopic.php?p=2286993#2286993

    I do not use all of his techniques, myself, but they’re good. An excellent place to start!

    THANK YOU,  JIM!

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  • 14 May 2010 /  weird stuff

    Out of the blue, for no reason whatsoever and in the interests of better communications, some (possibly new) smileys:

    o_0 < - "This is bizzarro"
    0_o <- "Yep, still strange"
    =_0 <- "Let's try with one eye to see if it looks any better"
    0_= <- "Maybe close the other eye?"
    =_= <- *squint* or, "I take a dim view of this"
    0_0 <- "Yikes!"
    >_< <- "Godammit"
    8_8 <- "Aliens clearly invented this"
    @_@ <- "Holy cow!" or big puppy-dog eyes
    9_9 <- "There they go again", eyes rolling
    Q_Q <- "Uh oh"
    *_* <- "I. Want. That."
    6_9 <- "I've gone completely nuts!"
    T_T <- *sniffle*
    ^_^ <- smile
    n_n <- even smilier
    >.> <- “Do you think they noticed?”
    <.< <- “Nope, don’t think they did”
    .__. <- “Bored now. Can I leave?”
    x_X <- “Kill me now, please” i.e., Friday afternoons and early Monday mornings
    ~_^ = *wink!*

    * * *
    You may now return to your regularly scheduled serious business.

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  • 06 Apr 2010 /  architecture, train stations

    This past fall (2009) we went up to Lake Pointe Inn at Deep Creek, Md, and I concur with the opinion that it is the best B&B in the tri-state area. Not at all pretentious, but beautifully decked out in an Arts&Crafts/Prairie style; well-managed by people who care about both their property and their guests VERY much; outstanding breakfasts, lots of little treats included; and pretty much set up for couples. They were very good to us!

    It was drizzly and wet when we got there and for the next day as well. However, on Sunday and Monday the weather cleared for some classic mountain/fall foliage, a last hurrah for the season. Monday found us on our way to see both of the local Frank Lloyd Wright houses, Kentuck Knob and Falling Water. So much to take in! And so wonderful to see.

    Most often heard comment: “Was FLW really short?” The houses tended to very cramped spaces compared to what modern builders think people prefer. On the other hand, being very short, myself, I thought: “Hey! Someone built houses to my scale!” Which is about 3/4 of average.

    Another thing you’ll notice is that you don’t see the insides of the houses, either Kentuck Knob or Fallingwater. This is because the foundation that owns the houses keeps very tight control over photography and allows NO photography inside. You either buy the books (which are everywhere) or remember the experience all the more keenly for it being so brief.

    So, is there really a tardis masquerading as a sculpture in the Kentuck Knob sculpture garden? You be the judge.

    First comes the Inn, then some shots of little Cumberland, MD nearby, which had a wonderful old train station and some nifty old buildings. Then Fallingwater and then Kentuck Knob. Pix are annotated.

    Herewith the gallery:

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  • 24 Mar 2010 /  Poser, art

    This saved from a discussion in the DAZ3D forums:

    Thanks, Nano.

    Using Semidieu’s Advanced Render Setting script, I got the normal render, a depth cue render (alpha), and two alpha mats done in under 3 hours. …

    Aha, I believe you mentioned Semidieu’s script in an earlier thread. Do you recommend getting the whole package or just the alpha’s? (They sell the alpha’s script separately as well and, given the March Madness, my budget is pretty much maxed.)

    If you have the $20, I’d get the Advanced Render Settings, which gets you a whole slew of tools in one go. Tools you will use. Especially if you have Poser 7 Pro.

    Or you can spend $10 and get passes and alphas (you’ll want both) and spend a lot more time fiddling with them. This don’t work *quite* as satisfactorily as the bigger kit, for me.

    The motion blur was done and then composited so that it didn’t rub out the Oni’s details too much.

    Also, I may be a bit thick this morning, but did you do the motion blur in postwork as well or in poser? If it is done in poser and I know it can be done, can somebody explain how? If it was done in postwork, then also, how?
    I feel like such a tube/newbie. (Which in fairness I still am, have only really done this for a year now.)

    Depth cue is from the Render Passes script.

    Motion blur…in Poser, but again, not as easy to control, and things like depth cue and blur slow your render down dramatically if you have your render set for high/final quality. I have Photoshop and have used it for many years, so I’m quite comfortable with doing postwork…your experience my differ.

    How I do motion blur in Photoshop varies. In this case, I recall this was about what I did:

    1. Use alpha mat for the Oni figure to create a selection and copy of him out of the render layer.
    2. Save that as new layer directly above.
    3. Use motion blur filter on that new layer. Hmm, can’t see his face that well now, details too blurred.
    4. With the blur layer still selected, used alpha mat to create a selection and this time feathered the selection some.
    5. Deleted within that selection. Now I can see him better!
    6. May have fiddled with blur layer opacity and blend mode after that.

    Addendum about alphas masks:

    These are black and white images that are put into the Channels palette below the usual R, G, B & composite channels. White is “show” and black is “hide”. The Alpha mask renders that you get out of Poser are about 1 pixel too large (you get ugly edges unless you contract them by 1 pixel), but they are far, far more accurate and time-saving than trying to make a selection yourself.

    You click the selection icon in the Channels palette and the white parts become a selection. The beauty of this lies in the use of grayscale in these channels, and that you can paint or modify them the way you do layers to a large degree, thereby giving you a LOT of control over your selections and masks. Want soft edges? Apply a Gaussian blur. Need something to fade gently? Apply a gradient.

    Thus, the depth cue image is grayscale…and if you go back to the layers palette, make a new layer of your render (saving the old one, just in case) and use the Lens Blur filter, you would identify that depth cue channel as your mask. Now you can adjust how much blur, how much noise and such in realtime. Awesome! It’s like fixing the F-stop on the fly. How good is that? :D That’s why I do that. No need to take forever re-rendering because the depth cue wasn’t what you wanted.

    Earlier Discussions:

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